IVs, or "Individual Values," are invisible stats that determine how much a Pokémon's stats (HP, Attack, and Defense) will rise each time they are Powered Up. Copyright (C) GamePress All Rights Reserved. I posted an example calculation a week ago. 94/103 hps remaining. EDIT: Just for curiosity's sake, I checked and a 0% L40 Machamp's actual stats are very close to a L30 100% Machamp. So yeah, that's a lot of wasted candy and dust, but a L30 100% Machamp is far from worthless in battle. But if you just want the theoretical value, work out the relative increase that each IV has to the base stat and then multiply these values together. It is vulnerable to Ice, Fairy and Dragon moves. GO HP = 2 * HP Stat GO Attack = (Attack * Special Attack)^0.5 + Speed^0.5 GO Defense = (Defense * Special Defense)^0.5 + Speed^0.5 Then, when calculated, each Pokémon has got an Individual Value from 0 to 15 which creates variation in different Pokémon of the same Pokémon species. On the other hand if you battle a Steelix, who double resists rock moves and has ridiculously high defence, a Rock Throw's calculated damage is 0.187 with 0 attack IV and 0.353 with 15 attack IV both which result in 1 point of damage, no difference in damage. It’s just a great way to implement IV rerolling, of sorts, and in the main series, it’s done via riding your bike around, so it absolutely could be an active thing in … Jolteon is an Electric Pokémon which evolves from Eevee. It depends on the Pokémon involved and their base stats. While with 15 attack IV you'd deal Edit: just posted this BEFORE the post above was added, just look at that haha. I mean, the team leader says that a 0% pokemon "won't make much headway in battle" and that a 100% pokemon "can really battle with the best of them". It is vulnerable to Fighting, Fairy, Ground, Bug, Steel, Water and Grass moves. I have this three Beldums (one has 39/45, other 35/45 and the last 35/45 but with…. Every Pokémon you catch in GO will have unique characteristics assigned to it. We would need statistics from niantic's db to understand the real rate of 0% in the game. As far as I can tell, the ideal IV balance for ANY Pokemon is 0 atk, 15 def, 15 hp. gotta know the reason.". Average IVs are 8/8/8 which is only a 6 HP difference, which might not make a difference if your Pokemon gets hit by a charge move before it faints anyway. A 0 IV is only good for speed, where you may want your Pokemon to be as slow as possible for Trick Room, Gyro Ball, etc. But because of damage rounding, these values don't necessarily result in an equal increase of damage. The attack IV being low that does not mean your Pokemon is weak. Pokemon below a specific HP: ... Each star tier relates to the Pokémon's IV levels - Attack, Defence and HP. If it ran away and you didn't use a scanner, how could you possibly know? So still using Shuckle as an example (17 base attack, 396 base defence and 40 base stamina), if it had 15 in all IVs, it would theoretically be 2.686x stronger than a Shuckle with no IVs, since it could theoretically deal almost double the damage of a 0 attack IV and also have more HP, which might not seem like much before considering you take 1 HP of damage every quick move due to Shuckle's defence stat combined with dodging. How are IVs, Natures, Abilities, and movesets generated for Pokémon transferred from Pokémon Go to Pokémon HOME. Copyright (C) GamePress All Rights Reserved. the same way people at a legendary raid know when they are staring at a 100% mon and can't catch it. Is this worth to evolve and power up or purify. 6. Unevolved its quite literally the worst pokemon in the game: lv1 0% pidgey. So you are telling me my two 0% Mewtwo's are worthless? Rarity. A Pokemon’s strength is determined by its real stats. But that's only one simulation that you chose to use... and only resulted in a two seconds difference. A Vaporeon's base Attack stat is 205, for instance, which means a 0% IV and 100% IV Vaporeon would have base attack stats of 205 and 220 respectively - not a huge difference. Otherwise, yes, you're entirely right, there really is no practical use for Pokémon with 0%. Considering that there is only one possible combination for 0% IVs just like there is only one possible combination for 100% IVs, the rarity of a 0% IV Pokémon showing up is probably what people highly desire. All images and names owned and trademarked by Gamefreak, Nintendo, The Pokémon Company, and Niantic are property of their respective owners. As a lot of game information is hidden in Pokemon GO, it is often impossible to determine the exact IV score a Pokemon … Therefore, it depends. But let's be serious, they aren't going to be as wanted as 100% IV Pokémon. 1. (32 / 17 x 411 / 396 x 55 / 40) = 2.68627451. Niantic Reveals Valentines Day Event Details. The higher the IV, the stronger the Pokémon. Easy. Pidgey cp at lv1 is always 10. Beyond Pokemon species base stats, each individual Pokemon has its own set of hidden values that affect its potential for Attack, Defense, and Stamina. It affects faster moves more and levels of the pokemon come into affect. In Pokémon GO, IVs have a range of 0 to 15. While it may seem like Combat Power (CP) or stats (IVs) are the most important factors in Pokémon Go, movesets play a critical role as well.Movesets are the combination of the fast attack and charged attack your Pokémon uses in battles. Sure, there might be someone who thinks it's a good idea to collect 0% IV Pokémon. https://articles.pokebattler.com/2017/05/30/damage-breakpoints/ Totally agree...but even rarer than 100%. Every battle is different and people have tried to figure out these breakpoints where you can do one extra damage. CP = (Base Atk + Atk IV) * (Base Def + Def IV)^0.5 * (Base Stam + Stam IV)^0.5 * Lvl(CPScalar)^2 / 10. Pokémon Attack EVs Below is a list of all the Pokémon that yield Effort Points (EVs) in Attack. In reply to (No subject) by MidnightLotus.